Version 1.2.6

Release notes:

  • Fix ArcTan operator (which was actually calculating ArcCos) :/
  • Invert operator for flipping geometry side (e.g. if you want the inside of extruded shape)
  • Complex collision mesh generation support (material flag)
  • Fix incorrect slider default for RotateVDeg input
  • Allow project to force use of instanced rendering, and allow per-mesh use of instanced rendering
  • General Unreal 5.1 build compatibility fixes
  • Remove use of RerunConstructionScripts in non-editor builds
  • Fix blueprint placement in cooked builds (persist BP generated class, not the blueprint itself)
  • For custom builds that support it we can fix UV distortion issues on long/thin polys by switching UPMC to high precision UVs
  • Translate/Rotate/Scale/Move geometry operators now transform placed objects too
  • Copy operator (same semantics as Move, but copies, including objects)
  • Performance optims: Disable overlap update during component creation/setup. Don't create proc geom/collision components if not needed (also warning spam)
  • Standalone startup crash fix
  • Entity optimisations: All rebuilds now deferred to properly coalesce build requests
  • Entity improvements: ProcMeshComponent for geometry and collision only created if needed (WIP)
  • List opertors: Reverse, and path (Vector3 list) length
  • Vector normalise operator
  • Allow instanced meshes to affect navigation
  • Standalone cook fixes


  • Image operators (can be used to modify bulk frame operations and other gen operators)
  • Spline/path/shape composition operators (line/point, arc, ellipse, rect, bezier)
  • Loft operator (basic geometry from shape moved along path)
  • Height Map operator to apply image value as mesh vertex offsets
  • Warp frames - Map frames from XY to two paths
  • New bulk frame operators: Grid, Resolve, Place, Offset, Turn, Resize, Cull.
  • New 'frame on a path' operator
  • Polygon vertex validation checks (inf/nan/den checked for and fail poly op)
  • Data operator file slots (to read multiple sources simultaneously)
  • Noise warp affects objects too

Note: There is no 1.2.5 version, it was used for an internal milestone only.


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